Monday, June 25, 2007
My Mind is Swimming
I now struggle to settle my mind on a way in which to share what I have learned about gaming, simulations and virtual worlds with the faculty I work with. What will be of benefit them? What will they be interested in? How might games, simulations or virtual worlds be of use to them?
Sunday, June 24, 2007
Second Life Part III: Social Interactions
[10:25] MacGregor McGuire: I'm from
[10:26] You: I'm from
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[10:26] MacGregor McGuire: Have you been in sl much?
[10:26] You: not too much, I'm still exploring and trying to figure out what possibilities it has
[10:27] MacGregor McGuire: We are doing the same...about to put together workshops to introduce faculty and see what Ideas they have
[10:27] MacGregor McGuire: Did you attend the ANGEL useer's conference
[10:27] You: no I didn't
[10:28] You: I found this location the other day, but am just getting back to check it out now
[10:28] MacGregor McGuire: There was a good session there on why they did this and from an English instructor at
[10:29] You: That would have been a good session to attend
[10:29] You: I'm hoping to find a session or something that will provide me with a better understanding of the power SL has in ed
[10:30] MacGregor McGuire: Have you joined ISTE in sl...they have many session
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[10:31] MacGregor McGuire: my pleasure...good luck on your searches
[10:31] You: thanks
[10:31] MacGregor McGuire: I think I have a landmark to the ISTE location
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[10:32] You: Great, thank you.
[10:32] MacGregor McGuire: Your welcome...have fun
[10:32] MacGregor McGuire: see you around
[10:33] You: okay, enjoy
While this exchange did not provide me with ground breaking information, it did provide me with a new experience within SL at ISTE, that of meeting a docent, whose purpose is to provide assistance and information about the island:
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[10:57] You: Thank you.
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[10:58] You: yes, I just learned of it today, and was provided a link here today
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[11:01] You: yes, thank you, I have accepted.
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[11:03] You: I'm looking forward to attending events and learning more about both iste and sl
[11:04] You: Thank you for you time, and the invitation to join the group. I have to get going.
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I wish I had had more time to take this opportunity to speak with a real live person about their island that day, because the next time I returned, there was no docent available. As I reflect on the social experience and opportunity I was not able to take advantage of that day, I also realize that I don’t know what I would have asked other than what their event schedule was, and perhaps what events they recommended attending…still searching for an opportunity to participate in some educational event that will show me the true educational potential of SL ...
Flow Theory: World of Warcraft vs. Second Life
Elements of Flow within WOW:
Challenge is in almost every aspect of the game, such as creatures attacking, the horde (or if you are a member of the horde, the alliance) attacking your territory, learning how to use each of your abilities, learning a profession, etc.;
Multiple goals – to make money, better arm and protect yourself, complete quests, improve/increase your professional/class skills (for instance, if you are an herbalist, you can run
around collecting herbs), etc.;
Concentration it takes to defeat other characters (player vs. player) and beasts in battle, or to come up with strategies of how to remain alive when assailed by 4 attackers at one time;
Control you have over creating your character to determine it’s class and professions, the choice you have whether to explore and move through the world on your own, join a guild, or a temporary group, etc.;
Feedback provided throughout the game, is given upon certain things occurring in the game (uninitiated by the player) to let you know what you did or what could have been done, helping you to learn as you go.
Elements of Flow within SL:
Challenge – it’s a challenge just to figure out what to do to get started
Multiple goals – the resident must devise the goals on their own, while trying to figure out
what the point of SL is
Concentration – required to figure out how to move around in the world at first, but then the level of concentration required becomes less
Control – residents control where their avatar goes, who it communicates with,
Feedback – only provided when the resident intentionally or accidentally locates an interactive item by moving their mouse over or clicking on everything in sight
Wednesday, June 20, 2007
Second Life part II: Exploration
1. That many items provide the resident with a note card providing information or guidance for how to do various things within SL
2. How to add/request someone be a friend
3. How to teleport directly to someone on your friends list
4. How to create a prim (primitive object, usually something of a geometric shape such as a box, cylinder, ball, etc.; that can be made in various sizes, shapes, colors, textures, etc.
5. How to personalize my Avatar
6. How to create landmarks making it easy to return to locations I had visited.
After offers of friendship had been sent, received and accepted, I had the opportunity to interact with one of my friends. And it was via this type of interaction that I figured out how to teleport on cue (at least to a friend or location I had previously landmarked), as well as to send someone an invitation to teleport to my location.

As a result of this further exploration, I am more comfortable in SL, and more confident that it may have some viable educational uses…
Second Life part I: What is it?
Second Life(SL) is promoted as a 3-D virtual world built entirely by its “residents.” You are told that you will find a vast digital continent full of people, entertainment experiences and opportunity. Everything that we see in SL was created by your “fellow residents,” which can be bought, sold or traded among residents. SL even has it’s own currency which can be converted from US dollars at various Linden Dollar exchanges (very much like exchanging US dollars for Euros when visiting Europe). Okay, I thought this could be interesting so I downloaded and installed the SL client on my computer, created an account and an avatar. So far, so good, right? Sure. I logged into SL and found myself in a deserted city with no clue as to what to do or where to go. So I started wandering around. By accident, I noticed a small window in the bottom left portion of the open window that indicated that there might actually be a point to this deserted city. I “spoke” with several other residents, but since none of us knew what we were doing, we couldn’t even help each other out. Where was the tourist information center to help point us in the right direction? Where were the cues to tell us what we needed to do to get out of the deserted city? SL is not at all user intuitive. Sure there is a progress meter that provides you with information about the progress you’ve made toward learning various methods of movement, but it wasn’t until my second log-in to SL that I “achieved” one of the goals, I learned fly, to put 2+2 together to realize what the purpose of the progress window was. Now I was getting somewhere, but my motivation to continue wasn’t there.How would I describe my initial visits to SL? Frustrating, confusing, and an un-productive use of my already limited time.
What educational uses did SL provide during those first two visits? I learned a couple of lessons myself in what NOT to do in gaming/simulation/modeling. When I initially logged in, I was very interested in what SL had to offer, but after over 1 hour of time in SL, there was no motivation or desire left to further explore. The creators of SL might want to consider looking at Motivation theory and principles to improve the initial experience in SL more user intuitive and less confusing.
Had the use and exploration of SL not been a requirement of a course I am taking on Gaming, Simulations and Modeling in Education, I doubt I would’ve logged in again…
Tuesday, June 19, 2007
World of Warcraft Part II: Foreign Language Learning?
There are several things within WOW that I have noticed that would help with learning a language:
Repetition - there are words and phrases that are seen (text) repeatedly when moving through the game, for instance I have encountered approximately 4 different “types” of Wolves;
Context – the context drives the language used by the game itself. Quests provide opportunities for reading and understanding the idea of what is being “stated” so that someone who is not fluent in the language would be able to form their understanding of unfamiliar words via the context in which they are used;
Socialization – while there is no voice directly through WOW, the opportunities to use what you know of a language is offered via chatting with other players.
But can these aspects of the game really provide a venue for learning a foreign language?
Wednesday, June 13, 2007
World of Warcraft Part I: Commercial and/or Educational Game?
1. The guys with the !’s above their head pass out the quests.
2. The guys with the ?’s above their head greet you and provide you with the items won for succeeding in your quest.
3. When trying to kill the animals, don’t just stand there and get killed while they fight back
4. If you can’t use an item you pick up, sell it.
5. How to communicate with other players
…and several other things, however, I did not discover how the World of Warcraft can be used in teaching and instruction. So, is the World of Warcraft educational? Maybe. I plan to further explore the game to see if I can answer the question of whether or not WOW can be considered an educational game.
