Elements of Flow within WOW:
Challenge is in almost every aspect of the game, such as creatures attacking, the horde (or if you are a member of the horde, the alliance) attacking your territory, learning how to use each of your abilities, learning a profession, etc.;
Multiple goals – to make money, better arm and protect yourself, complete quests, improve/increase your professional/class skills (for instance, if you are an herbalist, you can run
around collecting herbs), etc.;
Concentration it takes to defeat other characters (player vs. player) and beasts in battle, or to come up with strategies of how to remain alive when assailed by 4 attackers at one time;
Control you have over creating your character to determine it’s class and professions, the choice you have whether to explore and move through the world on your own, join a guild, or a temporary group, etc.;
Feedback provided throughout the game, is given upon certain things occurring in the game (uninitiated by the player) to let you know what you did or what could have been done, helping you to learn as you go.
Elements of Flow within SL:
Challenge – it’s a challenge just to figure out what to do to get started
Multiple goals – the resident must devise the goals on their own, while trying to figure out
what the point of SL is
Concentration – required to figure out how to move around in the world at first, but then the level of concentration required becomes less
Control – residents control where their avatar goes, who it communicates with,
Feedback – only provided when the resident intentionally or accidentally locates an interactive item by moving their mouse over or clicking on everything in sight
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